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Post by Anomander on Aug 15, 2007 10:52:48 GMT
Guildwiki has almost completed putting in the new skills that will be available in GW:EN, adding info for D and P. Also for the new professions Asura and Norn skill info is becoming available. Follow this link and check out what your favourites are going to be! gw.gamewikis.org/wiki/Skills_list_%28Eye_of_the_North%29
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Post by Dante Reims on Aug 15, 2007 12:04:04 GMT
There are some good skills there ... Water magic still hasn't evolved much PVE usage though. Still ... i'm looking forward to seeing what new builds come out of all these.
Also, the Asura can summon monsters??? I'm looking forward to that!
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Post by Zalis on Aug 15, 2007 14:44:47 GMT
The skills have been tweaked over the last month, as folks react to them and ANet continues to think about it. I'm quite happy with the Warrior, Paragon, and Monk skill changes. Rangers get more +dmg attack skills so they can quit whining (on GWO forums) about their lack of DPS. They're not a DPS class anyway, as far as I'm concerned. (their versatility, excellent primary attribute, interrupts/conditions, pets... it's enough)
I'm still hoping ANet renames the warrior skill "Knee Cutter". It just sounds so bland and uncreative to me. Might as well make a Strength skill called "Face Puncher" if you're going to do that... heh.
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Post by Dela Darklodina on Aug 15, 2007 14:53:53 GMT
Yeah, and "Nut Cracker" or "Ball Buster"
Lmao
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Post by Radicc Tyranntt on Aug 15, 2007 15:13:33 GMT
Anet is not a big fan of creativeness. Need I remind you of Felix the Charr.
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Post by Pass The Towel on Aug 15, 2007 16:56:55 GMT
Might as well make a Strength skill called "Face Puncher" if you're going to do that... heh. Although, I always find the shouts amusing. The new one is good too: "I Meant To Do That!".
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Post by Dante Reims on Aug 16, 2007 14:25:15 GMT
Looks like there might be some good combos to be made with the new skills too. The Air Ele skill "Shell Shock" seems to combine well with two Ranger skills, "Body Shot" and "Piercing Trap" to do lots of extra damage with the new "Cracked Armour" condition as do a few other skills.
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Post by Zalis on Aug 16, 2007 14:32:00 GMT
Notice that only four skills actually inflict Cracked Armor, while there are at least twice that many that have bonuses when used on CA victims. I thought that was good that there aren't too many ways to inflict it.
People say that Cracked Armor won't effect casters much, since their base armor is 60 and CA can't take armor below that level, but I'm thinking otherwise. Casters these days so often wear shields or other items with +armor, so it'll finally bring them back down to their full squishy state.
Warriors using shields and weapons with +5 armor will still be above 80 armor regardless of CA. So maybe this will make +5 armor mods more popular than +30hp.
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