Post by Lago Mortis on Jun 23, 2006 7:57:06 GMT
Hehe, though it took some time to gather a party, it was worth the waiting (+4 hours, but then I did help Darius with Last days of Dawn, in the beginning, when the Rotscale responses were on a low). Thanks for having patience - I rather wait some hours extra to get a good party than starting out with a 50/50 Alliance/PUG party. The last 3 spots took only a few minutes to fill, but until then...
But we got a real good party! 5 from the Scouts, Noa/Jane, Kira, Aewith, Angel and me, 2 from the Alliance and my old friend Mercia. 3 R, 2 Mo, Ele, Rt, N (battery). Equipped with what we thought should help. Lots of condition removal, some hex removal, interrupts, a battery and as much damage as possible.
First part went well, hehe. It seems long ago, since those Talmark fire imps seemed a bit intimidating.
Then for Rotscale:
He is now considerable boosted. A very competent lvl 30 necro (I love necro bosses since then I know what skills that actually is a threat), with thick skin and loads of hp, probably about 5000. The mob around him is also a lot tougher, bigger and hard to pull away. You get a lot poisoning (from where? Rotscale's bad breath?). I saw him use the following skills, Deafening Roar (AoE dazing), Deathly Swarm (3 targets get a lot cold dmg), Desecrate Enchantments (lots of AoE dmg, extra if you are enchanted), Feast of Corruption (lots of AoE dmg, extra lifesteal if you are hexed) , Malaise (hex that give you -2 energy regen). The initial mobs also cast frozen soil which prevent most ressurection skills from working. Altogether a rather nasty combo.
Tips on how to do it: Kill the mobs, but remember to keep an eye on Rotscale and try to interrupt his major dmg skills (FoC, Desecrete and Deathly swarm) since they can do 150-200 AoE dmg each. A bit into the fight some wraits spawn behind you and can give a rather unpleasant surprise if you at that moment are struggling a bit.
After the mobs are removed just keep interrupting, heal, remove hex/poison, rez occasionally and hurt him as much as possible. Bringing a battery seemed to be a good idea since it was a pretty long fight and he do cast energy degen hexes. Be prepared, it will take some time....
It was very nice when he finally dropped...on the first try!
We got two(!) copies of his green bow, his mob dropped one. Actually a fun green, since you can't replicate the function with standard items and upgrades (piercing dmg, 33% longer poison, +30hp and +5 energy).
I really would like if they put some of this kind of very hard bosses in some of the more remote areas, so they were not easy farmable but a nice challenge. Beef up Maw a bit in Lornars pass, and put some bosses in the ice cave in Mineral springs, the SW corner of frozen Forest and maybe in one extra well protected corner of Predition Rock. Give all these bosses their own unique elite.
Maybe one super boss each in Snake dance, mineral springs, frozen forest, and peridtion rock that were moving around in the area with a very hard mob around. If you were not there for killing them you could sneak, otherwise you had to hunt them down for some while. Hehe, maybe some rovering super bosses in UW/FoW as well, with big mobs consisting of all the different monsters found in the areas. I would have liked that - Behemoths pulled along on a carrage! Rovering bosses here would have been a nice additional challenge. You then had to dedicate people on watch so you had a retreat open and not got locked into blindway by misstake.
Thanks for a great trip!
Lago Mortis
But we got a real good party! 5 from the Scouts, Noa/Jane, Kira, Aewith, Angel and me, 2 from the Alliance and my old friend Mercia. 3 R, 2 Mo, Ele, Rt, N (battery). Equipped with what we thought should help. Lots of condition removal, some hex removal, interrupts, a battery and as much damage as possible.
First part went well, hehe. It seems long ago, since those Talmark fire imps seemed a bit intimidating.
Then for Rotscale:
He is now considerable boosted. A very competent lvl 30 necro (I love necro bosses since then I know what skills that actually is a threat), with thick skin and loads of hp, probably about 5000. The mob around him is also a lot tougher, bigger and hard to pull away. You get a lot poisoning (from where? Rotscale's bad breath?). I saw him use the following skills, Deafening Roar (AoE dazing), Deathly Swarm (3 targets get a lot cold dmg), Desecrate Enchantments (lots of AoE dmg, extra if you are enchanted), Feast of Corruption (lots of AoE dmg, extra lifesteal if you are hexed) , Malaise (hex that give you -2 energy regen). The initial mobs also cast frozen soil which prevent most ressurection skills from working. Altogether a rather nasty combo.
Tips on how to do it: Kill the mobs, but remember to keep an eye on Rotscale and try to interrupt his major dmg skills (FoC, Desecrete and Deathly swarm) since they can do 150-200 AoE dmg each. A bit into the fight some wraits spawn behind you and can give a rather unpleasant surprise if you at that moment are struggling a bit.
After the mobs are removed just keep interrupting, heal, remove hex/poison, rez occasionally and hurt him as much as possible. Bringing a battery seemed to be a good idea since it was a pretty long fight and he do cast energy degen hexes. Be prepared, it will take some time....
It was very nice when he finally dropped...on the first try!
We got two(!) copies of his green bow, his mob dropped one. Actually a fun green, since you can't replicate the function with standard items and upgrades (piercing dmg, 33% longer poison, +30hp and +5 energy).
I really would like if they put some of this kind of very hard bosses in some of the more remote areas, so they were not easy farmable but a nice challenge. Beef up Maw a bit in Lornars pass, and put some bosses in the ice cave in Mineral springs, the SW corner of frozen Forest and maybe in one extra well protected corner of Predition Rock. Give all these bosses their own unique elite.
Maybe one super boss each in Snake dance, mineral springs, frozen forest, and peridtion rock that were moving around in the area with a very hard mob around. If you were not there for killing them you could sneak, otherwise you had to hunt them down for some while. Hehe, maybe some rovering super bosses in UW/FoW as well, with big mobs consisting of all the different monsters found in the areas. I would have liked that - Behemoths pulled along on a carrage! Rovering bosses here would have been a nice additional challenge. You then had to dedicate people on watch so you had a retreat open and not got locked into blindway by misstake.
Thanks for a great trip!
Lago Mortis