Lago Mortis
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I want minions with bunny ears!
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Post by Lago Mortis on Jul 7, 2006 12:03:52 GMT
This a is a long term project to do all quests in UW.
They range from "not that hard" to, well....lets say "pretty time consuming".
One of them are takes a lot time ( The monument quest takes at least 6 hours and needs a full UW clearout to do). Some are rather easy to reach, but hard to do (Servants of Grenth and Unwanted Guests). Then finally the quest that takes 3-5 hours only to reach and then also is regarded as the hardest of them all (Four horsemen).
In most of them you are supposed to protect NPC's as well which often is the major challenge. You only get one attempt on each quest, if you fail it's over and out. Before accepting a quest you have to clear out the quest area first, to avoid patrols ruining the attempt, it's usually hard enough without that. - Don't speaky ghosty!!!!!
Here are they listed in about the order the would most easily been the fastest route if you were sure you could beat all, without failing.
1) Clear the Chamber (Soul at the start) 2) Restore the Monuments of Grenth (Reaper of the Labyrinth) 3) Escort of Souls (Reaper of the Labyrinth) 4) Wrathful Spirits (Reaper of the Forgotten Vale) 5) Unwanted Guests (Reaper of the Labyrinth) 6) Servants of Grenth (Reaper of the Ice Wastes) 7) Demon Assassin (Reaper of the Serpent Mountain) 8) Imprisoned Spirits (Reaper of the Bone Pits) 9) Four Horsemen (Reaper of the Chaos Plains) 10) Terrorweb Queen (Reaper of the Spawning Pools) You have to do quest 1 to get out of the first room. Quest 2 must be activated to be able to get quests 4-10.
I have not attempeted 9 or 10 myself, but other of the Sisters have. We have yet not succeded in doing 2, 4, 5, 6 and 9. Regards, Lago Mortis
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Post by Twisted Sister Jane on Jul 7, 2006 12:55:33 GMT
Oh, we are scraping at the bottom of the GW barrel to find some things that are still interesting to do, huh? huh?
And I still have zillions of quests with 7 characters to do!
But ok, I am definitely up for this! Whenever. I'm just a whisper away .....
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Lago Mortis
Ally
I want minions with bunny ears!
Posts: 803
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Post by Lago Mortis on Jul 7, 2006 13:01:35 GMT
Hehe, could say that!
But really, the UW quests are probably the least frequent done real challenges in GW. Since not many have done them, there are not many ready available success formulas. I really like that!
Regards, Lago Mortis
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Lago Mortis
Ally
I want minions with bunny ears!
Posts: 803
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Post by Lago Mortis on Jul 7, 2006 16:42:28 GMT
Some of strategy experiences/tips I have gathered so far.
1) Clear the Chamber (Soul at the start) Easy one. "Do not speaky ghosty!". Clear the chamber before accepting quest (This applieas to all other quests as well).
2) Restore the Monuments of Grenth (Reaper of the Labyrinth) Actually an easy one, but it needs a full UW clearout so it is the most time consuming and on of the hardest to finish. Just kill the monument guarding Terrorwebs last (the reaper must not die). Safe way is to first clear UW, then go back take quest and kill the monument guards.
3) Escort of Souls (Reaper of the Labyrinth) Easy one. Just watch so the souls do not get aggro, if anyone gets killed you fail. It as never happened to me in about 4 times though, so it is probably pretty safe.
4) Wrathful Spirits (Reaper of the Forgotten Vale) Here you have to protect at least one of the friendly groups of spirits from the evil ones. As long as one survives you win. The evil spirits are using IW and can dish out heavy damage to the spirits needed to survive.
5) Unwanted Guests (Reaper of the Labyrinth) Hard one. Here you have to protect the reaper from several groups of Keeper of Souls (healer), three Terrorweb Dryders and three Vengeful Aatxe. The Vengeful Aatraxes are actually unharmable so just debuff and avoid them. The Aatraxes die when the Keeper of the Soul is killed. To protect the Reaper while fighting from start postion is almost impossible - we tried that. Instead take this quest after having activated the monuments in the Vale and Icy wastes, then teleport there go back and take them out from the outside. Should make it much easier
6) Servants of Grenth (Reaper of the Ice Wastes) Another hard one. Tried it last time. You have to protect the reaper and the Ice king from 4 waves of 6 terrorwebs. We never saw the Ice king so he is probably a bit a away. The 6 terrorwebs spawn pretty near, a bit NE of the reaper, and then split in to two groups going for each target. Probably you fight them best at the spawn point. I guess one tactic would be to trap the spawn point. Put well protected warrior(s) there, with the others at a distance. Then one person accept quest...and hell breaks loose. All skills that give massive damage/interrupt to multiple targets are probably great. Winter is probably nice especially if you have an Ele, the reaper is also a cold Ele that takes less damage then.
7) Demon Assassin (Reaper of the Serpent Mountain) Another easy quest. Just walk down the mountain, stop and kill the dog. Sometimes he gets stuck in the terrain so you have to search for him.
8) Imprisoned Spirits (Reaper of the Bone Pits) Also pretty easy. Run down the hill, past the spirits you should protect, and take out a few waves of 3 terrorwebs. A bit safer if one of the party accepts the quest while the others go dowwn first. The terror webs spawn near the cave and then come for the spirits.
9) Four Horsemen (Reaper of the Chaos Plains) Hardest there is. Four separate groups spawn. Each with a Dream Rider boss and three Terrorwebs. THe merge into two groups that do a pincher atttack against the Reaper that you have to protect. You have to divided the group and protect the access points to the Reaper. 6 terrorwebs and 2 interrupting Dreamrider bosses per 4 player. Thunderkeep on steoriods.
10) Terrorweb Queen (Reaper of the Spawning Pools) The most remote quest, (but can't be very hard since my friends did it after I had disconnected, hehe). Kill the the Terrorweb Queen and four Obsidian Guardians. one fire ele and four obsidan flesh using earth ele's.
Regards, Lago Mortis
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Post by Volitar on Jul 7, 2006 16:56:09 GMT
If we can go from Camp Rankor to the Statue of Grenth in Lornars then I will join you all. I actually went to the UW that way last night. We went from the Intl Dist in Camp Rankor when Europe had favor and all of us were on America. When we got there the statue was not active and did not become active until America had favor. However, if that is too much trouble for you all then I understand that.
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Post by Radicc Tyranntt on Jul 7, 2006 21:07:24 GMT
Theres your only snag. America has to have favor for the statue to be active. We have been slacking in the favor department for a while now. We have had favor when I was on about twice in the past month.
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Lago Mortis
Ally
I want minions with bunny ears!
Posts: 803
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Post by Lago Mortis on Jul 27, 2006 7:32:06 GMT
The quests "Servants of Grenth" and "Four horsemen" both seem to demand heavy trapping. I guess that's the traditional way to manage them, though I have never met anyone who have told about it.
So far we have done good against terrorwebs using heavy interruption with choking gas. I wonder about more ways to deal with massive hoards of terrorwebs. Spirits to block the terrorwebs from running away to the iceking? Maybe edge of extinction may work on dense swarms of terrorwebs (dangerous though, it hurts a lot if it backfires)? Water magic? Ward against harm give up to +63 armor against fire damage.
I think we have a good chance. If we come up we a way to handle the Grenth quest, we probably not far from solving the Four horsemen as welll.
Regards, Lago Mortis
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