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Post by Zalis on May 7, 2007 13:20:45 GMT
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Post by Volitar on May 7, 2007 16:01:34 GMT
Live for the swarm! Looks pretty neat. Probably won't get it since Guild Wars is enough, but who knows. I used to have quite a Starcraft obsession. Zerg will always be my favorite
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Post by Zalis on May 7, 2007 16:07:45 GMT
Kill 8 Defenseless Zerg Larvae, get reward, repeat. And if you do any pvp, beware the fantatical South Korean addicts.
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Post by Yozhura on May 7, 2007 17:37:43 GMT
Bleh, another MMO clone. I don't expect anything new or innovative from Blizzard.
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Post by Thalion Orbdrin on May 7, 2007 17:50:13 GMT
Oh dear... and with one final stroke Blizzard squashes almost any chance for innovation in the genre by enslaving millions more of potential customers for other MMOs. Not to say that it won't be great though, Blizzard being Blizzard.
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Post by Pass The Towel on May 7, 2007 18:06:56 GMT
So when's the Guild Wars strategy came coming out?
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Post by Radicc Tyranntt on May 7, 2007 19:49:40 GMT
Like you didn't know it was coming. Hopefully its better than the grind fest that is Wow.
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Post by Cerryl Nyrim on May 7, 2007 20:12:19 GMT
I can't see it being that big of a game, but I never really got into Starcraft myself. I was more C&C.
I don't feel I grind alot in WoW. But that's just me. I enjoy the larger selection of skills to use, and feel that changes up any grind there may be.
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Post by hadus on May 7, 2007 20:12:52 GMT
I'd like to see someone...anyone...come out with another venue that follows the GW model (free monthly service, on the fly updates and timely expansions). Perhaps with a bit more frequency on the expansions for all you guys, but for me...this is just fine...
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Post by Twisted Sister Jane on May 8, 2007 6:28:55 GMT
Like you didn't know it was coming. Hopefully its better than the grind fest that is Wow. Depends on what you define as "grind". After playing WOW for about 3 months or so, it is no longer a new experience for me, and so is no longer as interesting as it was before, but I don't consider it a grind. That is because walking the long path IS the game. On the other hand, a grind for me is going out to kill some GW monster countless number of times hoping for his special green or other unique item to drop for me. Or doing UW trips again and again in order to aquire enough ectos for a pair of booties. Or hugging walls for hours, days to acquire some sort of title. It all depends on what you want out of each game By the way, is it guaranteed that GW2 will follow the same subscription free model as GW1? If anyone in Anet has a business brain, they probably would be considering the new version of the game to follow a more lucrative strategy.
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Post by Dante Reims on May 8, 2007 8:37:54 GMT
By the way, is it guaranteed that GW2 will follow the same subscription free model as GW1? If anyone in Anet has a business brain, they probably would be considering the new version of the game to follow a more lucrative strategy. Yup, they've already confirmed that it's going to be subscription free.
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Post by Clarice Stormcrow on May 8, 2007 8:43:00 GMT
Live for the swarm! Looks pretty neat. Probably won't get it since Guild Wars is enough, but who knows. I used to have quite a Starcraft obsession. Zerg will always be my favorite Yess! To the link, I've seen the rumor before (speculation erupted especially after some Blizzard VP interview, I wait and see. Not that I have time for this, but, well... Depends on what you define as "grind". After playing WOW for about 3 months or so, it is no longer a new experience for me, and so is no longer as interesting as it was before, but I don't consider it a grind. That is because walking the long path IS the game. Ah, well, I played it for 9 month, and by that time it had become stale. When you finally reach 60 (or 70 now) the only thing that you can still do is the same equipment runs over and over (and as equipment really matters you can't just ignore it). I quit while Ahn Quiray or so opened, because I looked into an abyss of grinding.
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Post by Twisted Sister Jane on May 8, 2007 9:29:00 GMT
Ah, well, I played it for 9 month, and by that time it had become stale. When you finally reach 60 (or 70 now) the only thing that you can still do is the same equipment runs over and over (and as equipment really matters you can't just ignore it). I quit while Ahn Quiray or so opened, because I looked into an abyss of grinding. Precisely my point. Depends what you want out of a PC game. When my character reaches level 70 it is time to put that character away and either play another, or move on to another game. WOW is all about "getting there", as opposed to GW where you "are there" shortly after character creation. Its only a game. It is only natural that it becomes old and boring after xxx hours/weeks/months of play. What is important is that you enjoy it while it is fun, and then go out and play with the cats, bake some tasty pies or chase some girls when its not
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Post by Clarice Stormcrow on May 8, 2007 12:31:30 GMT
hey, I'm married - while my significant other is very lenient about me playing games, I think chasing girls is off limits ;D. Well, for my first character it took me ~2 realtime months to get to 60, but I looked into a lot of corners and haysticks during play. Statistic pages comparing level up speed came to the conclusion that ~100h were feasible, 200-250 the average. Compare that to your gw account age... I had 2 60's and no urge to start a third because of time ~ equipment ~ strength In GW I have now a 4 digit play time, several characters, and I don't feel "there" at all just because a char became 20. But enough, in the end it's just a matter of taste. I'm happy that gw supports me following my whims without punishing me too bad for this (except perhaps in limited access and options, but that's acceptable).
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Post by Zalis on May 8, 2007 13:40:43 GMT
While GW is limited in some ways, it's still ideal for the casual player who wants a taste of MMO. I do have friends that felt let down after hitting 20 and quit soon after. For them, the seeming lack of character progression was their problem. "Once you hit lvl 20 the brakes come on hard", he said when describing it.
Ultimately, a good guild group (and real friends playing it help too) is a huge part of what continues to keep this game fun. Hard Mode, while ridiculously difficult in some areas, is another welcome addition. Sure, it's kind of like "monster cheat" mode since they break the rules... but it can still be fun. I just wish Lockpicks were a little more lucrative. Mine still only have a 15% chance not to break. But that's a discussion for another thread, I suppose.
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Post by Clarice Stormcrow on May 9, 2007 10:44:54 GMT
While GW is limited in some ways, it's still ideal for the casual player who wants a taste of MMO. I do have friends that felt let down after hitting 20 and quit soon after. For them, the seeming lack of character progression was their problem. "Once you hit lvl 20 the brakes come on hard", he said when describing it. Lvl 60 in WoW hit me harder I must admit. All the time this huge, prominent bar moved and rewarded me, even for just killing a few mobs. no more. no more new spells either. It was like my personal development had hit a ceiling, with only some lose ends left to max out. When my first gw character became 20 she had like 2-3 elite skills, and the tough parts of the campaign still before her. It's easy to forget how hard prophecies was in the beginning without the current skill sets and heros. In a way gw reminded me of UO; you gain attribute points there (from 75 to ~225) and skill points(~700). Gaining these points initially was easy enough and the equivalent to reaching lvl 20. Now the character was "grown up" and the next stage was to "become master" - concentrate on skills, get max 100 points in one skill to make it more powerful. GW and WoW in my view both have the problem that they want to make most things ingame "achievable, reachable" in a reasonable amount of time. While that's a good thing, it leaves the core players with only a few exclusive tasks - or grind. Once you master an area, it soon becomes repetetive, and grind as well, no matter how challenging it once was. Especially if you can count the number of repetitions still needed to achieve some goal...
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Post by Kailianna Firesoul on May 9, 2007 17:37:28 GMT
I'd like to see someone...anyone...come out with another venue that follows the GW model (free monthly service, on the fly updates and timely expansions). Perhaps with a bit more frequency on the expansions for all you guys, but for me...this is just fine... Diablo 2? <_<
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Post by Kailianna Firesoul on May 9, 2007 17:43:36 GMT
I will say though that WoW PvE takes FAR more strategy and planning, ironically, than GW does at the endgame. I've also done tons of grinding in GW, doing the same mission/area over and over for one reason or another, so I really can't say GW is grindless, only that it's a bit less necessary and far more voluntary. WoW has far less interesting and uncreative skills though =\ That's what I hated about it. More interesting dungeons, bosses, and scripted events, but that's only at the endgame. I'm kinda curious to see what they will do with Starcraft - I kinda doubt it'll be a clone, them being blizzard and all, and very creative people. Remember, GW was coded by ex-blizzard employees
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Post by Cerryl Nyrim on May 19, 2007 11:13:17 GMT
So the big announcement was Starcraft 2. I guess no MMO then?
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Post by Kailianna Firesoul on May 19, 2007 19:51:29 GMT
Nope, just zerg rushes with 100+ zerglings
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